Catalyze Gaming Ecosystem Growth on Arbitrum

Just quickly because I have been getting DMs about it, and had to ping @Djinn for clarity.

The on-going snapshot vote is a temp check. To wit:

The following sentiment check is to evaluate if there is consensus in the DAO to start work towards implementing and funding the creation of the Gaming Catalyst Program and Fund.”

Next Steps

  • [Done] Post Open Draft (Shared on 2/15/24, link within Arbitrum Gaming Education Post [Arbitrum and the Future of Web3 Gaming )
  • [Done] Post GCP proposal to forum (3/11/24)
  • [Posted]Snapshot vote (3/15/24) for general delegate agreement on GCP commitment, start entity setups, and to receive detailed feedback: Snapshot
  • Tally vote / ratification (April 2024)
  • GCP Council Elections (April - May 2024)
  • GCP Venture Team formation (April - May 2024)
  • Grant applications and RFPs open (April - May 2024)

Ryan Wyatt, Chief Growth Officer of Optimism posted this information on X few days ago.

https://x.com/fwiz/status/1762862960832389583?s=46&t=2f59uM_XvghSjUdjDKYU-g

Arbitrum has been a game changer especially with the Xai project!! Arbitrum represents a game-changing platform for catalyzing the growth of gaming ecosystems on the blockchain. With its scalability, low transaction costs, enhanced user experience, interoperability, smart contract functionality, and supportive community, Arbitrum offers a compelling solution for developers and gamers alike. By embracing Arbitrum, we can unlock new possibilities and propel the gaming industry into a new era of decentralized.

Yeah, I know Ryan, and we follow each other on X. So, I saw that when it went up. I’m not sure if what he said here:

OP token allocation has allocated ~800M OP tokens to Public Goods Funding and ~800m to Airdrops; a vast majority is yet to be deployed

Is the same as what you said above, though:

Optimism has allocated 800M OP, currently worth over $3.2 billion+ to supercharge their network’s growth and another 800 million reserved for airdrops,”

And as @cp0x pointed out, earlier, there’s no 800M OP allocated to games, and that amount is certainly not reflected in their data.

I see what you mean, though what Ryan is saying there is a bit obfuscated and unclear. The funds could have been allocated in smaller amounts over time and to various activities. That’s probably why we don’t see a single 800M OP amount in their data.

Also, allocating funds to “public goods funding” isn’t the same as “funding games”. The latter is a specific focus on that one thing: games.

cp0x decided to vote Against this proposal.

  1. We do not agree with the allocation of a significantly larger amount ARB for games than for funding financial products
  2. I don’t agree with the game development strategy, where for 200 million ARB we can simply saturate the industry with money without putting any effort into creating high-end games.
    For example, the cost of game development
    image
    The creation of at least 1 such game will bring millions of users
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OP has very little actual money set up right now for games. What is set up is a much smaller pool, administered through Questbook (<2mm USD IIRC).

Although their structure is suboptimal, they have a setup that has mitigated risk and independent discretion while providing grants to small studios. Despite it being imperfect, it is a superior structure to what is proposed here, which has not described how it will handle the various risks, or how it will even use the funds and how those decisions will be made.

think about the scale, we need to onboard games first to attract users. But you are tottaly true, with that budget we should have a HUGE GAME!
Valid point!

I agree with what you are referring to which is why I never claimed that those 800 Million OP are for gaming but it was just to illustrate a point that other networks are willing to allocate large sums of money to grow their network.

Ryan publicly offered Treasure to move to OP. If Treasure would have taken the route, it would have most likely led to funding discussions and considering their pool is so large, could have been significant. However, Treasure chose Arbitrum and will try to do their best to grow themselves and the network with or without any funding from Arbitrum.

Also, you mentioned somewhere above ghost chains, I do understand there are many such chains in existent but I can most certainly assure you, Treasure’s Infinity chain will by anything but that. In fact, the reason Treasure is delaying to launch their chain is due to the same reason, they are waiting for few of their games to be ready and most likely, will launch together with the chain providing a minimal level of chain activity. This is my understanding of the rational behind why so far they have no chain.

If we remember what one of their game, Beacon, did last year when they launched their prototype, it accounted for 25% of network activity. Cannot wait for them to release their alpha this year.

This proposal is trying to fix a major issue (how do we bring gaming to web3) with a massive money hammer in a china shop. It’s not the right attitude, and I would much rather see current game developers on Arbitrum be incentivized to pursue their work. Throwing money at big game studios in the hopes that something sticks is a great way to squander a massive amount of budget. It’s also very difficult to imagine these game studios doing anything else than dumping their tokens immediately - in their world holding $ARB on their balance sheet makes no sense at all. I see very little chance that a proposal of this size yields satisfactory results, and I would much rather like to see a smaller start to this that can be funded again next year if it yields positive results.

Happy to be proven wrong though!

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It’s much higher risk bet to focus on AAA games because not only are they exceptionally expensive to make, but they also take a LOT of time and talent to build.

And they too can fail. Look no further than recently released Skull & Bones and Kill The Suicide Squad, both of which have failed - and from large AAA studios. Compare to Helldivers2 and PalWorld, neither of which is a AAA game, and cost under $10M to make.

There are quite a few quality AA games coming to Web3, and in various genres. e.g. Shrapnel, Domi Online etc. Thing is that all of the noteworthy games coming to Web3 and of AAA or AA quality ilk, are made by experienced and well-funded teams who can already afford to fund them. And most of them don’t need these immaterial pocket change grants from chains. And so, they have no incentive to switch chains because not even the tech & gas are USPs now. I mentioned this in my earlier posts above.

This is why I cautioned about how to approach this GCP in terms of incentives for game devs. Bribing game devs to migrate over from another chain, isn’t a sustainable plan in the long term. And so, what’s left is to 1) identify the games already in the ARB ecosystem, and finds ways to grow them. That’s where I believe Treasure and others come in 2) curate worthy games already building or about to, with a 2 yr span to release, and fund what it takes to not only get them done sooner, but also within the realms of the ARB ecosystem.

Since becoming involved in this GCP discussion, I have taken a closer look at the games in the ARB ecosystem; as well as ARB proper (no Treasure affiliation); and what I see, besides the underperforming games, is that these games tend not to pass the “why should I play this?” smell test. Tokenomics (another issue) aside, when you remove P2E and farming from the equation, if the game isn’t fun, there’s no reason to play. Also, if you remove tokens from the equation, why would a Web3 degen play it?

Yes, this is probably my thesis on why I believe that making several smaller ($250K - $10M) bets (indie & AA) is better than making larger bets due to the failure rate of games in general.

Let me give you an example. Since 2022, when I created a Web3 startup, separate from my primary studio, we have been working to release an MMORPG for Web3. That’s a game that, since inception many years ago to today, has cost almost $30M to make. It didn’t cost me that to make because I had bought it. But my investment is already hovering over $10M, and with another 12-14 months left to deploy, with a token listing coming later this year, it will cost another $2M for GTM, and approx $1M+ per month post-release to operate because, as an MMO, it’s a live service game - the most expensive games to operate.

Those aren’t small numbers. And they certainly aren’t the type of numbers that you would expect a chain to give in grants - though I do know of grants (they are actually investments) of up to $15M by some chains.

So, of what use is a micro grant to a game dev like me or my friends, just to switch to a chain - or even to build on a chain that I normally wouldn’t? It’s all about perspective. To date, I haven’t taken a single penny from any chain because I wanted the flexibility of building on a chain that not only has use case tech (and low gas) for my games; but also which comes with a built-in community because I know that I will most certainly lose a good percentage of my core Web2 gamers when I release a Web3 or Web 2.5 game.

And so, when you start thinking about playing in the realm of curating games, you have to decide if you’re going big or just going for the low hanging fruit. The latter is why there are so many subpar cash grab games in Web3, even as better Web2 games are languishing on Steam and EGS because nobody is playing them due to the glut of games on those platforms.

GCP has some challenges ahead, we know this. As I have said before, people need to look past the amount of money and realize that this proposal is basically setting up and parking a BD + venture team - on ARB. That’s no small thing; and the DAO is basically looking at building Treasure 2.0 in order to boost gaming adoption of the chain.

That said, I still wonder why all this is even needed when the foundation could simply have put up a gaming fund, and hire external BD people to curate and fund games - just like what other chains have done. Then again, those chains are run by people who see games as a serious enterprise. But it is what it is, and this is where we are now. And so, forward and onward. The only easy day was yesterday.

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I hope we can see fun and enjoyable games built on Arbitrum and not some quick cash grabs to sell NFTs and tokens in promise of a future AAA game that will never come. I’ll be watching :eyes:

I wasn’t aware that OP had made such an offer to Treasure. That just shows what’s going on out there, and why all these chains are actively seeking games and gaming ecosystems.

That Treasure chose to remain on ARB is testament to their faith in the chain and the ecosystem. And that goes towards what I have said before, in that the motivation these days, though money is always a great catalyst, is more than just chain tech and money. Web3 projects - especially games - also need to think long term because a lot of the short-term plays for quick money is why we see all these failures.

I am still not up to speed on the impetus behind Treasure building their own side chain. I will read up on that in order to get a better understanding of why they decided to do that.

Yeah, that’s what I too am aware of; which is why the 800M OP play didn’t ring a bell. It’s not the sort of thing that anyone in Web3 would miss if it were in fact real.

These micro grants are all immaterial and don’t do anything to move the Web3 gaming framework forward. It’s why there’s a dearth of good Web3 games amid a landscape of cash grab crapware masquerading as games.

GCP can do both. Though I too don’t believe that throwing money at big plays is a good plan, nor is it sustainable.

I invite everyone to read this article.

The way games are funded is failing.

I am voting “for” for this proposal.

Reason is simple. Despite is imperfect on some mechanics, and there is a huge amount of money at stake, I think we need it like oxygen in Arbitrum.
Games take time, and we need to act now. This doesn’t mean spending in a way that doesn’t give a ROI to the ecosystem. But crypto as a whole is still in a growth phase, and gaming in crypto even more. Makes a lot of sense to allocate a good chunk of resources to this. Otherwise we will just be left behind.

I completely agree with this proposal and suggest we speed up the process. Everything moves very quickly in the crypto space, with many competitors emerging every day. We need to build fast, take risks, and seize the opportunity presented by the bull market to attract users to the Arbitrum ecosystem.

I’d like to add that I discovered Arbitrum through Treasure Magic. I’m not particularly interested in all the layer 2 stuff, my primary reason for coming to Arbitrum was for the games. I’m keen to try some web3 games, especially when they’re offered on a high-quality, well-branded platform like Treasure. That’s what attracts me, and I know I’ll be staying in the Arbitrum ecosystem for this reason.

Gaming is obviously the easiest way to onboard new users because everyone plays video games and everyone could be interested in testing or trying them at least once. There’s nothing more popular than gaming for attracting new users. It transcends DeFi, memes, and deep tech.

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@Djinn Good job putting this proposal together. Can you help me understand some stuff, knowing the following:

Given that there is an existing proposal to continue the Questbook grant program with a dedicated gaming track, wouldn’t it be more prudent to focus on improving and scaling that initiative rather than earmarking hundreds of millions of dollars for a new, potentially risky venture? The existing Questbook program has already demonstrated some success and has a framework in place for grant distribution and oversight.

Instead of creating the GCP from scratch, couldn’t the Arbitrum community work on refining the Questbook gaming grant program by:

  1. Increasing the budget allocation for gaming grants within the existing framework?
  2. Establishing clearer guidelines and metrics for evaluating gaming projects?
  3. Bringing in gaming industry experts to help guide the grant program’s direction and decision-making, potentially with a venture arm?
  4. Identifying and addressing specific gaps in the gaming ecosystem that the grant program can target?

yeah, speed up the process, please!!!

Yes, we’re in for this gaming eco!

I understand your reasoning. But Arbitrum tried only one option - giving money to startups to develop games. Only this option.
Why not consider another with AAA or AA, because this is a normal approach to diversification.
In addition, my second idea is to try to use existing and successful games to implement them into web3.

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