A new experiment: Breaking The Blockchain Trilemma in preparation for the GCP

Hello everyone,

This is Max from The OASIS (Metaverse Development Kit). We’re about to kick off a new experiment with the Thrive team in the runup to the GCP - here’s what it’s all about:

Background:

  • Scalability in web3 is still sorely lacking, this is a major bottleneck for game projects
  • 90% of games are forced to use AWS - which is expensive, not decentralised, and has severe server limits on player size.

The GCP represents a major opportunity to fully operationalise the Web3 gaming industry, including the Metaverse (as described in Ready Player One) - however to do so, the infrastructure needs to be in place. That’s what this experiment is all about.

Opportunity:

We have built a powerful, Arbitrum-enabled SDK which allows developers to build infinitely scalable web3 games. This is achieved through porting to Holochain, the new distributed cloud compute provider. Holochain combines sharding with a gossip protocol to break the blockchain trilemma. Our SDK uses Object Relational Mapping and other advanced features to remove the complexities of working with Holochain - making it easy for game projects to switch out AWS for this cutting edge alternative.

Experiment:
Our experiment is straightforward:

  1. We will find a suitable game project that uses AWS.
  2. We will set up a test environment - one version of the game using AWS, one using our Holochain-enabled back end.
  3. We will compare performance metrics including latency, cost, scalability, and consistency
  4. We will compile the results in a presentation, which we will submit to the DAO.

Benefits:

If successful, we anticipate delivering sizeable cost savings to the game project, improved performance specs, and a roadmap for the future that includes benefits like unlimited players.

First steps:

We are currently looking for a suitable game project that is willing to conduct this experiment with us. By suitable game project, we mean:

  • relatively simple from a data perspective, but with the ability to host large amounts of players
  • either currently using Arbitrum or intending to migrate.
  • If intending to migrate to Arbitrum, we can also onboard them using our SDK.

How you can help:

If you know any project that fits this description, please do send them our way - there may also be scope to test more than one game. Best way to contact me directly is on telegram at Telegram: Contact @maxgershfield

Follow us on our journey:

We’ll be posting updates on our twitter channels:

https://x.com/H0L0NET
https://x.com/OASISWEB4
https://x.com/maxgershfield

We’ll also be announcing a spaces with the Thrive team where we’ll go into a little more detail on our product, and hopefully connect with some of you in person.

There’s a tremendous opportunity in front of us all friends, we’re excited to be here at this special time, and look forward to literally building the future with you all. A huge thanks to ThankARB + The Firestarters program for making this possible.

More updates will follow here.

Check out our website links here:
https://www.holo-net.com/gaming

Detailed experiment overview here:
Thank you!

Max

UPDATE - FIRST MILESTONE REACHED!

This experiment is off to a strong start - thanks to all for the support so far with our kickoff post:

Over the last 2 weeks I’ve spoken to several very cool game projects, but today I’m announcing that we’ve selected a game partner who more than fits the description of what we are looking for -

Introducing - Stellar Gate ( https://stellargate.io/ )

Stellar Gate is an interplanetary first-person shooter with real-time-strategy elements.

Demo here: https://www.youtube.com/watch?v=AUwNlR35eKw

The Stellar Gate team have an ambitious vision to build out an open gaming world spanning a to-scale Solar System, featuring interconnected mini-games, and a vibrant economy that bridges the whole thing. Their gaming universe, and gaming logic is capable of incorporating large numbers of players, fighting in clans. Our shared aim is to recruit as many players as possible to participate in our experiment, so expect some fun recruitment marketing materials shortly - (report to your nearest recruitment centre, space-marine)

A large scale recruitment campaign for a mass-multiplayer event is a big social event, but it’s important to highlight that it stands or falls on the scalability of the architecture. This is what excites us about this experiment. Excuse me for being candid here - we are in somewhat uncharted territory - but if we can land this, a very very bright path lights up, right in time for the GCP. That’s what we’re getting out of bed in the morning for :slight_smile:

Thanks again to the ThankARB team for making this possible, and standby for more updates - including an announcement of a twitter spaces with the CEO of Stellar Gate and some of the ThankARB team.

ONWARDS!

UPDATE - SECOND MILESTONE REACHED!

Hello friends,
Last 2 weeks we’ve been busy getting ready behind the scenes, with a lot of testing, refactoring, and integrating.

On the Stellar Gate side, the codebase has been switched from JS to C# to better integrate with our HoloNET product. This has the added benefit of improving speed. Additionally, the contracts have been rewritten for Arbitrum - which will help us to provide on-chain validation of who is showing up to play the game.

On the HoloNET side, the codebase has been received from Stellar Gate and is being integrated using our HoloNET manager. (NuGet Gallery | NextGenSoftware.Holochain.HoloNET.Manager 3.1.1).
Code has been submitted for validation.

Our next steps will involve bug fixing in our test environments in preparation for the full experiment, which we will be carrying out through the second half of September.

Simultaneously we will begin rolling out our marketing plan, which aims to bring as wide a player-base as we can find into the game.

Next update will be very interesting. Watch this space!