Hello everyone,
This is Max from The OASIS (Metaverse Development Kit). We’re about to kick off a new experiment with the Thrive team in the runup to the GCP - here’s what it’s all about:
Background:
- Scalability in web3 is still sorely lacking, this is a major bottleneck for game projects
- 90% of games are forced to use AWS - which is expensive, not decentralised, and has severe server limits on player size.
The GCP represents a major opportunity to fully operationalise the Web3 gaming industry, including the Metaverse (as described in Ready Player One) - however to do so, the infrastructure needs to be in place. That’s what this experiment is all about.
Opportunity:
We have built a powerful, Arbitrum-enabled SDK which allows developers to build infinitely scalable web3 games. This is achieved through porting to Holochain, the new distributed cloud compute provider. Holochain combines sharding with a gossip protocol to break the blockchain trilemma. Our SDK uses Object Relational Mapping and other advanced features to remove the complexities of working with Holochain - making it easy for game projects to switch out AWS for this cutting edge alternative.
Experiment:
Our experiment is straightforward:
- We will find a suitable game project that uses AWS.
- We will set up a test environment - one version of the game using AWS, one using our Holochain-enabled back end.
- We will compare performance metrics including latency, cost, scalability, and consistency
- We will compile the results in a presentation, which we will submit to the DAO.
Benefits:
If successful, we anticipate delivering sizeable cost savings to the game project, improved performance specs, and a roadmap for the future that includes benefits like unlimited players.
First steps:
We are currently looking for a suitable game project that is willing to conduct this experiment with us. By suitable game project, we mean:
- relatively simple from a data perspective, but with the ability to host large amounts of players
- either currently using Arbitrum or intending to migrate.
- If intending to migrate to Arbitrum, we can also onboard them using our SDK.
How you can help:
If you know any project that fits this description, please do send them our way - there may also be scope to test more than one game. Best way to contact me directly is on telegram at Telegram: Contact @maxgershfield
Follow us on our journey:
We’ll be posting updates on our twitter channels:
https://x.com/H0L0NET
https://x.com/OASISWEB4
https://x.com/maxgershfield
We’ll also be announcing a spaces with the Thrive team where we’ll go into a little more detail on our product, and hopefully connect with some of you in person.
There’s a tremendous opportunity in front of us all friends, we’re excited to be here at this special time, and look forward to literally building the future with you all. A huge thanks to ThankARB + The Firestarters program for making this possible.
More updates will follow here.
Check out our website links here:
https://www.holo-net.com/gaming
Detailed experiment overview here:
Thank you!
Max