Final Report - Deep Sky Academy: An Education & Onboarding Hub for The Lost Glitches on Arbitrum

Project: Deep Sky Academy
Questbook application: Deep Sky Academy

Relevant links

Milestone reports and deliverables

1. Executive Summary

Deep Sky Academy is an education and content platform built around The Lost Glitches, a native Arbitrum / XAI trading card game. It was created to tackle one of Web3 gaming’s hardest problems, onboarding friction, by giving traditional TCG players a low-pressure, gameplay-first way to learn the game, build decks, compete, and discover the Arbitrum ecosystem along the way. The platform brings a content hub, a full deck builder, creator-led “learn to play” media, and recurring tournaments together into a single onboarding funnel.

Over the grant period the project shipped a complete community hub (website plus deck builder), published 47 strategy and onboarding articles, produced 15 creator gameplay videos, ran two flagship Creator Invitational tournaments, and supported 52 studio-funded community tournaments across 2025. The standout result was an official Twitch Partnership Week activation that drove 21.2K hours watched and a peak of 8,883 concurrent viewers across four regions and eight languages, putting The Lost Glitches and Arbitrum in front of a large, global TCG audience.

Impact of the grant funding. The $46,000 grant turned a planned concept into a live, evergreen platform. It funded the build of the website and deck builder, the entire launch content library, creator video production, and the prize pools and production for the invitational tournaments. Just as important, it let us treat content as a durable asset rather than one-off ad spend: every article, video, and tournament recap keeps attracting and converting players after the grant period, which lowers acquisition cost over time.

2. Performance Against KPIs

KPI / Deliverable Projected Actual / Delivered
Articles published 47 (17 in M1, 30 in M2) Met. 47 published (17 in M1, 30 in M2)
Creator gameplay / learn-to-play videos 15 Met. 15 produced
Flagship Creator Invitational tournaments 2 (one per milestone) Met. 2 held (M1 streamer tournament with $7,500 prizes; M2 Creator Invitational, a $10,000 event)
Weekly community tournaments (2025, studio-funded) ~52 Met. 52 across 2025, at no extra grant cost
Website and deck builder Launch the hub Met. Live site (Home, Blog, Decks, Builder) plus a drag-and-drop deck builder with import/export codes and public, private, or unlisted sharing
New users / signups / conversions 2,000 to 3,300 Reach and engagement far exceeded plan via the Twitch Partnership Week activation (see below).

Headline overdelivery: Twitch Partnership Week (Feb 10 to 21, 2026). During an official Twitch.tv activation with The Lost Glitches, Deep Sky Academy posted:

  • 21.2K hours watched (a 2,416% increase)
  • 8,883 peak concurrent viewers
  • 360,000+ views on featured creator content within 13 days
  • Proven multi-region scale across North America, Western Europe, Brazil, and Eastern Europe, in eight languages

This activation was outside the original scope and amplified exposure for both The Lost Glitches and Arbitrum well beyond the planned distribution range.

3. Qualitative Impact and Community Feedback

Most significant outcome. Deep Sky Academy gave The Lost Glitches a permanent, credible onboarding home on Arbitrum that did not exist before: an evergreen funnel (Home, Blog, Decks, Builder) that continuously routes new TCG players into the game and the wider ecosystem. The Twitch Partnership Week then proved the model scales internationally.

Domain allocator feedback. On acceptance, the Gaming domain reviewer wrote: “Deep Sky Academy brings together education, competition, and content into a professional, low-friction entry point for gamers. The team is experienced, and the alignment with Arbitrum native infra is clear.” The proposal received a rubric score of 18/20.

User-generated content and media. Creator Invitational stream archives, recap content, and promo assets were distributed across platforms; the Twitch Partnership Week generated 360,000+ creator-content views in 13 days.

4. Financial Summary

How the $46,000 was allocated:

Category Amount Share
Tournament prize pools $14,000 30%
Influencer / creator promotional videos $10,000 22%
Writers and editors $6,000 13%
UI/UX design and graphic assets $5,000 11%
Community marketing, events, and incentives $5,000 11%
Project management and contingency $6,000 13%
Total $46,000 100%

Disbursement by milestone:

Milestone Amount Status
M1: DeepSkyAcademy.gg website launch $23,000 Paid
M2: Community activation and content expansion $18,400 Paid
M3: Exit survey $4,600 Pending
Total $46,000 $41,400 paid to date

Variance from plan. The total budget was unchanged at $46,000. During review the scope was restructured from two equal $23,000 milestones into three ($23,000, $18,400, and a dedicated $4,600 exit-survey milestone). Within the tournament line, the Milestone 2 Creator Invitational was distributed as creator honorariums ($5,000), production ($1,500), and prize pool ($1,000), a creator-led model rather than the originally framed prize-heavy split. All headline deliverables were met or exceeded within budget.

5. Future Plans and Continued Ecosystem Alignment

Next steps after the grant. Deep Sky Academy continues as the live onboarding and education hub for The Lost Glitches. The content library, deck builder, and tournament circuit remain active and keep compounding in reach.

Expanding the idea. Grow the evergreen content library (strategy guides, meta breakdowns, learn-to-play videos), deepen the deck builder (profiles, saved lists, richer sharing), scale the tournament cadence, and re-run the Twitch Partnership Week playbook that overdelivered this period.

Continued Arbitrum engagement. Keep Deep Sky Academy as a native Arbitrum onboarding funnel for The Lost Glitches and continue routing new TCG players into the ecosystem, including the studio-funded weekly tournament circuit (52 events in 2025) at no additional cost to the DAO.

Further funding and partnerships. The proven Twitch activation and the creator network built during the grant position the project for follow-on creator partnerships and ecosystem collaborations.

6. Additional Remarks

  • Our thesis is “plant a tree, not buy fruit.” Unlike fixed-lifecycle ad campaigns, the content built here keeps circulating through search, social shares, and word of mouth, so reach and conversions continue past the grant window.
  • The 52 weekly tournaments in 2025 are funded by the studio (The Lost Glitches), so the community engagement they drive comes at no extra cost to Arbitrum.
  • Thank you to the Questbook Gaming domain allocators and the Arbitrum community for supporting the project.
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@JasonF Thank you for a complete, well-structured final report. The document is professional, easy to follow, and maps directly against the original scope and KPIs.

Key positives:

• All headline deliverables (website + deck builder, 47 articles, 15 creator videos, 2 flagship Creator Invitationals, 52 studio-funded community tournaments) were met or exceeded.

• Clear financial transparency: $46,000 total, category breakdown, milestone disbursements ($41,400 paid, $4,600 pending for exit survey), and explanation of the scope restructure from two to three milestones.

• Strong over-delivery narrative around the official Twitch Partnership Week (21.2k hours watched, 8,883 peak CCV, 360k+ creator views, multi-region/8-language reach).

• Durable-asset framing (“plant a tree, not buy fruit”) is mature and aligns with long-term ecosystem thinking.

• Explicit continued commitment to keep the hub live and the weekly tournament circuit running at no extra cost to the DAO.

The original domain-allocator feedback (18/20 rubric) and the qualitative emphasis on creating a permanent onboarding home for The Lost Glitches further strengthen the report.

2. Governance Perspective:

This is a successful education + onboarding grant with meaningful awareness overdelivery.

Strengths:

• Execution matched the proposal: platform launched, content produced, tournaments run.

• Budget was spent responsibly (largest shares on prizes and creator content).

• The Twitch activation demonstrably put both the game and Arbitrum in front of a large traditional TCG audience outside the original scope.

• The evergreen funnel (site + deck builder + content library) has ongoing value potential.

• Studio continues to fund the weekly tournament circuit, reducing future DAO burden.

Governance Concerns:

• Conversion and on-chain impact remain under-documented. The report repeatedly states that reach “far exceeded” the 2,000–3,300 projected new users/signups/conversions via Twitch, but never provides the actual numbers (sign-ups, deck-builder accounts, wallets connected, matches played, etc.).

• No clear retention or downstream Arbitrum usage metrics. High peak concurrent viewers and hours watched are excellent for visibility; governance also needs evidence that viewers became active players or on-chain users.

• Sustainability plan is directional rather than concrete (no budget, team commitment, or traffic projections post-grant).

• M3 Exit Survey ($4,600) is still pending — this should close the quantitative loop.

Overall:

Competent and professional delivery against an education/onboarding mandate. The project created lasting infrastructure and achieved strong external visibility. It is stronger as an awareness and content grant than as a high-ROI user-acquisition or on-chain activation grant. Suitable for a positive close-out once the exit survey and clearer conversion/on-chain data are supplied. I would support releasing the final $4,600 upon satisfactory completion of M3.

3. Questions:

1. Actual user metrics: What were the final numbers for website sign-ups, deck-builder accounts created, decks shared/exported, Discord joins, or any tracked conversions during the grant period (especially around Twitch Partnership Week)?

2. On-chain / game impact: Is there measurable lift in The Lost Glitches activity on Arbitrum (unique wallets, transactions, matches, retention) that can be linked to Deep Sky Academy or the Twitch activation?

3. Twitch funnel: Of the 8,883 peak CCV / 21.2k hours / 360k views, what percentage or absolute number reached deepskyacademy.gg or engaged with the deck builder?

4. Post-grant operations: What is the concrete plan (team, budget, content cadence) to keep the site, blog, and deck builder live and updated after the grant ends?

5. M3 Exit Survey: When will it be submitted, and will it include the missing quantitative user and retention metrics?

6. Budget clarification: Please confirm the final internal allocation of the Milestone 2 Creator Invitational ($5k honorariums + $1.5k production + $1k prizes) and whether any other category variances occurred.

7. Forward-looking: Does the team intend to seek further Arbitrum or ecosystem funding, or will the project continue primarily with studio and partnership support?

Recommendation:

• Accept the report as evidence of successful delivery of the core scope.

• Release the final $4,600 upon receipt of a satisfactory M3 Exit Survey that addresses conversion and impact metrics.

• Consider the project a positive reference for future education/onboarding grants, while noting that stronger quantitative conversion tracking should be required in similar future proposals.

Happy to review the exit survey or any supporting analytics dashboards when available.

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nice for sharing the final report. The deliverables and reach metrics are useful, but the financial section currently shows only the planned allocation, not a verifiable actual expenditure report.

For DAO accountability, could the team share a category wise budget versus actual table for the $41,400 already disbursed? This should include payment date, amount, recipient or vendor identifier, purpose, deliverable reference, and invoice, receipt, or transaction reference where possible.

In particular, please provide the detailed distribution for the $14,000 tournament prize pools, $10,000 creator video budget, $5,000 creator honorariums, $1,500 production cost, $5,000 marketing and incentives, and the use of the project management and contingency allocation. Please also confirm any unspent balance and how it will be handled.

The report should also disclose actual new users, game signups, website users, deck builder usage, and Arbitrum or XAI conversion data. Twitch hours watched, peak viewers, and content views demonstrate reach, but they do not replace the original new user and conversion KPI.

Finally, the 52 studio funded tournaments should be reported separately from DAO funded activities, with a clear explanation of the grant funded contribution to those outcomes. @JasonF @Arb_Junior

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Great work bringing more people into Arbitrum gaming. For users who were new to Web3, what were the most common issues when getting started with a wallet—creating one, adding funds, or knowing which network to use?

I help with support at Gem Wallet, so feedback like this is useful for making the mobile experience easier.

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