[Final Report] - Pavelski X Arbitrum Gaming

Project Name: Pavelski X Arbitrum Gaming
Questbook Application: Pavelski X Arbitrum Gaming
YouTube: https://www.youtube.com/@PavelskiBH
Twitch: Twitch
X: Pavelski (@PavelskiBH) / X

The goal of this grant was to increase awareness of Arbitrum games through Web2 content on YouTube and Twitch, covering titles such as Wildcard, Pirate Nation, Blightfell, Footium, Tollan Universe, and The Beacon. This was my first Arbitrum grant, and I already had experience covering Web3 games such as AI Arena before starting. The funding allowed me to focus on content creation full-time, keep a consistent schedule, and introduce Arbitrum games to a large traditional gaming audience.

Performance Against KPIs

Month Target Actual
1 200,000+ YouTube Views / 130 CCV / 30,000+ VOD Views 222,000+ Youtube Views / ~142 CCV / 38,700 VOD Views
2 200,000+ YouTube Views / 135 CCV / 30,000+ VOD Views 300,000+ Youtube Views / ~137 CCV / 32,000 VOD Views
3 200,000+ YouTube Views / 140 CCV / 30,000+ VOD Views 600,000+ Youtube Views / ~160 CCV / 41,500 VOD Views

All milestones were completed successfully, with every Twitch KPI met or exceeded and YouTube substantially outperforming the required monthly targets.

Qualitative Impact & Community Feedback

The biggest outcome of this grant was introducing Arbitrum games to my existing YouTube and Twitch audience many of whom were unfamiliar with Web3 gaming.

Another highlight was winning a Wildcard showmatch alongside Fatal with a 5–0 victory over one of the highest-seeded teams at the time, helping showcase the competitive side of Arbitrum gaming.

Grant announcement: The grant was announced live on my Twitch stream at the beginning of the program. Since Twitch only retains VODs for a limited period, the original announcement is no longer available.

Financial Summary

The total grant amount was $24,000.

  • 70% – Full-time content creation and living expenses.
  • 20% – Production costs and content-related expenses.
  • 10% – Community giveaways and viewer engagement initiatives.

The funding was used as originally planned and helped me deliver every milestone consistently.

Future Plans & Continued Ecosystem Alignment

I would love to continue working with Arbitrum and supporting future gaming projects within the ecosystem. This grant helped me further establish myself as a creator covering Web3 games while introducing traditional gaming audiences to blockchain gaming through entertaining and competitive content.

As new Arbitrum games continue to launch I look forward to creating more content around them across YouTube and Twitch while continuing to help grow awareness of the ecosystem through Web2 platforms.

6. Additional Remarks

One of the biggest achievements from this grant has been the long-term performance of the content created. One of the grant-funded YouTube videos has continued to grow well after the grant period and is now approaching 400,000 views demonstrating that the exposure generated through this grant continues to benefit the Arbitrum ecosystem beyond the original campaign.

Overall, this grant was a great first experience with the Arbitrum Grants Program and allowed me to introduce Arbitrum games to a much broader audience while creating lasting content that continues to attract new viewers over time.

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Thank you for the report @Pavelski

Strong delivery. You exceeded YouTube targets and met Twitch KPIs across all three months, introduced Arbitrum games to a traditional audience, and produced lasting content (one video still climbing toward 400k views). Transparent $24k breakdown and the competitive Wildcard highlight are clear positives. Solid first grant.

Strengths:

β€’ Strong KPI execution: All monthly targets for YouTube views, Twitch CCV, and VOD views were met or exceeded, with YouTube significantly overperforming (especially Month 3 at 600k+). This demonstrates reliable delivery of consistent, high-volume content to a traditional gaming audience.

β€’ Clear bridging impact: The core outcomeβ€”exposing an existing YouTube/Twitch audience (many unfamiliar with Web3) to Arbitrum titles such as Wildcard, Pirate Nation, Blightfell, Footium, Tollan Universe, and The Beaconβ€”is precisely the type of Web2-to-Web3 awareness work these grants are designed to support. The competitive highlight (5–0 Wildcard showmatch with Fatal against a high-seeded team) adds entertainment value and showcases the competitive side of the ecosystem.

β€’ Transparent and straightforward financials: $24,000 total, allocated as planned (70% full-time content creation + living expenses, 20% production/content costs, 10% community giveaways and engagement). No irregularities noted; the funding enabled consistent milestone delivery.

β€’ Residual / long-term value: One of the strongest additions is the note that a grant-funded YouTube video has continued growing post-campaign and is approaching 400,000 views. This is meaningful for governanceβ€”it shows the content is not purely ephemeral and continues generating exposure for Arbitrum games beyond the funded period.

β€’ Forward-looking alignment: Explicit interest in continued collaboration, covering new Arbitrum game launches, and sustaining Web2 platform awareness is positive. The grant appears to have successfully positioned the creator as more established in Web3 gaming coverage.

Overall, this is a clean, successful close-out. It delivered measurable reach, qualitative bridging, competitive showcase moments, and lasting content assets. For a first Arbitrum grant at this scale, the results support the value of selective creator partnerships.

Constructive Observations:

Creator grants of this nature excel at top-of-funnel awareness and are relatively low-risk when KPIs are hit and reporting is clear. The main governance limitation remains attribution: viewership and qualitative narrative are solid, but converting those into measurable on-chain or player-growth outcomes (wallets, game sign-ups, retention) is harder to quantify from the report alone. The 70% living-expenses allocation is standard for enabling full-time focus and is not a concern at this grant size, though it frames the support more as capacity-building than pure production funding.

The expired Twitch VOD for the live grant announcement is a minor verifiability gap (common with platform policies). The residual video performance helps offset this by demonstrating ongoing ecosystem benefit.

This report compares favorably to similar creator/content final reports in the Gaming domainβ€”concise, numbers-driven where possible, and honest about first-grant experience.

Questions

1. Any tracking (UTMs, referrals) or estimates of viewers who tried the games?

2. Can you share links to the top videos, especially the ~400k one and the showmatch?

3. Which titles performed best with your audience?

4. Do you plan meaningful ongoing Arbitrum coverage without further funding?​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​

Solid execution and reporting. The combination of over-delivered viewership, competitive highlights, transparent use of funds, residual content performance, and stated desire for continued alignment makes this a positive outcome for the domain. It supports the thesis that targeted creator grants can effectively introduce Arbitrum gaming to broader traditional audiences while leaving lasting assets. Congratulations on the successful first grant experience.​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​

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Thanks for sharing the report. The headline KPIs are positive, especially the YouTube view performance. However, for DAO accountability, the report needs more verifiable evidence and ecosystem impact data.

Could you please add a content level appendix showing every grant funded video and stream, dates, game covered, links, views, watch time, CCV, VOD views, and engagement metrics?

It would also be useful to share the actual use of the $24,000 grant, including item wise spending, production costs, giveaway distribution, number of recipients, and any unspent funds.

Most importantly, please provide Arbitrum specific conversion data where available: referral clicks, game installs, wallet creation, game signups, Discord joins, onchain activity, or partner provided analytics. Views are useful for awareness, but conversion and attribution are needed to evaluate ecosystem value.

Finally, a game by game breakdown would help delegates understand which titles and formats created the strongest impact. @Pavelski @Arb_Junior

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I will answer all the questions now.

  1. I Had all the tracking in β€˜β€˜revv.gg’’ 's dashboard, which I shared everytime I completed a milestone for the grant! Sadly as far as I know the website shut down so everything is gone now. As for the estimate I personally don’t know but I would assume a lot of people tried the games, as I had lots of interactions on my twitch with people in chat playing them. I had thousands of link clicks on rev.gg that is all that I remember off the top of my head.

  2. Sure I will share some links now (the showmatch was streamed so the vod is gone though)! I think it was streamed by wildcard themselves as well as far as I remember, it might be somewhere on their twitch or fully gone as well.

~400k Views Vid (still growing) - https://youtu.be/V6aaUYLwuLM
92k Views Vid - https://youtu.be/9og_7Hlc97o
95k Views Vid - https://youtu.be/lYZ3I7k5SPY
90k Views Vid - https://youtu.be/erGIgqvXUaE
138k Views Vid - https://youtu.be/_TZaYl70PGs

I guess those are some of the more notable vids!^

  1. The ones that the audience loved the most are Definitely Wildcard, Tollan Universe and The Beacon, if I had to choose one I would probably say Wildcard (but it is VERY hard to choose one I won’t lie)

For me personally I liked those 3 the most as well if you’re curious, if I had to choose I would probably go with The Beacon.

  1. As for now I am mainly interested in The Beacon, the people behind the project felt genuine, excited and very supportive! I also really enjoyed their game so I check on updates here and there on their X/Twitter account, sadly I missed some of their playtests because of IRL Things I had to attend, but sometimes it just happens, so yeah this is 1 of the games im looking out for at the moment definitely!

Hello! I’ll answer all the questions here now! I’ll put the corresponding number before each response so it’s clear which question I’m addressing.

  1. Could you please add a content level appendix showing every grant funded video and stream, dates, game covered, links, views, watch time, CCV, VOD views, and engagement metrics?

  2. It would also be useful to share the actual use of the $24,000 grant, including item wise spending, production costs, giveaway distribution, number of recipients, and any unspent funds.

  3. Most importantly, please provide Arbitrum specific conversion data where available: referral clicks, game installs, wallet creation, game signups, Discord joins, onchain activity, or partner provided analytics. Views are useful for awareness, but conversion and attribution are needed to evaluate ecosystem value.

  4. Finally, a game by game breakdown would help delegates understand which titles and formats created the strongest impact.


Now I will start Answering!

  1. I can show every grant funded video and some the engagements for them, but finding the stream dates is kind of impossible, as it was a long time ago and I streamed a LOT. So I don’t know which stream was for what game and like that the stats won’t be correct as the vods that helped me differenciate that are already fully gone sadly, I had all the metrics in my revv.gg account as well, but the website shut down.

AVD - Average View Duration, APV - Average Percentage Viewed

85k Views, 14,5K Watch time, AVD 10:10, APV 35.0% - https://youtu.be/9og_7Hlc97o
95k Views, 16.2K Watch time, AVD 10:08, APV 36.5% - https://youtu.be/lYZ3I7k5SPY
95k Views, 13.8K Watch time, AVD 8:40, AVP 40.8% - https://youtu.be/d5ZSNmAKniA
80k Views, 13.1K Watch time, AVD 9:48, APV 39.6% - https://youtu.be/R1Q38hLcyOA
~400k Views, 58K Watch time, AVD 8:51, APV 36.4% - https://youtu.be/V6aaUYLwuLM
138k Views, 24K Watch time, AVD 10:23, APV 36.2% - https://youtu.be/_TZaYl70PGs
85k Views - 10,3K Watch time, AVD 7:15, APV 40.2% - https://youtu.be/c0ANnOMKEjI
90k Views - 15.3K Watch time, AVD 10:07, APV 36.6% - https://youtu.be/erGIgqvXUaE
53k Views, 7.4K Watch time, AVD 8:15, APV 34.1% - https://youtu.be/FjQfQhDRLQY

  1. . The $24,000 grant was used across several areas. Production-related costs included equipment upgrades such as a new headset, keyboard and mouse as well as ongoing payments over several months to multiple editors, thumbnail artists and GFX/graphic designers who regularly supported the production and creation of the content and are continuing to support further my production and creation of content in general even right now. A significant portion of the funds was spent on living expenses, as I already mentioned, because I also have responsibilities toward people close to me and help cover food, everyday necessities, and other essential expenses. A portion of the funds was also used for community giveaways, I don’t have an exact number of recipients, as the giveaways took place across multiple streams over the grant period.

  2. For Arbitrum specific conversion data I was not provided with dedicated tracking or attribution tools for metrics such as game installs, wallet creation, game signups, Discord joins or subsequent onchain activity. I relied on the data and tracking that was available to me through revv.gg. Because I did not have access to additional attribution tools or partner-side analytics, I’m unable to provide reliable figures for those specific conversion metrics and don’t want to provide estimates that cannot be verified.

  3. The games I created content for were Wildcard, Pirate Nation, Blightfell, Footium, Tollan Universe, and The Beacon. From my personal perspective, the titles that had the strongest impact on me were Blightfell, Wildcard, Tollan Universe, and The Beacon. I also want to add Blightfell here, as I didn’t mention it in my previous response, but it was a title I genuinely enjoyed a lot while creating content for it as I also played it with a lot of my friends and it was very fun!

From an audience perspective, Wildcard, Tollan Universe and The Beacon appeared to generate the strongest response and engagement across my content. These titles stood out the most based on the audience reception and performance I observed.

Game by game breakdown:

Wildcard - One of the strongest performing titles from an audience perspective and also one of the games I personally enjoyed covering the most. I also really enjoyed the Wildcard showmatch, which gave me a great opportunity to create some fun and engaging content around the game while also showcasing its competitive side to my viewers.

Pirate Nation - Part of the grant-funded content and contributed to the overall variety of games covered during the campaign. I also had the opportunity to play Pirate Nation against my friend Fatal, who was part of the grant as well which made for some fun content. Unfortunately, the game has since shut down.

Blightfell - One I want to specifically add, as I didn’t mention it in my previous response. I personally enjoyed this game a lot and would consider it one of the titles that had the strongest impact on me.

Footium - Another title I covered as part of the grant, and something a bit different from the other games I played. It gave me the opportunity to introduce a different type of game to my audience and create some variety in the content during the campaign.

Tollan Universe – One of the strongest titles both personally and from an audience perspective, with particularly positive audience reception. It was also the subject of my highest-performing video during the campaign, which reached around 400,000 views.

The Beacon – Another standout title, both for me personally and for the audience, and one of the games that generated the strongest response. Out of all the games I covered, The Beacon was probably my personal favorite. I really enjoyed the game itself and the team behind the project always felt genuine, excited and very supportive. It’s also one of the projects I’ve continued to follow after the grant, checking in on updates and keeping an eye on what they’re working on next.

Hopefully all this information helps and thank you for having me once more! :slight_smile:

1 Like

@Pavelski Thanks for the detailed reply.

Even if the dashboard is gone. The video links (especially the one still climbing toward 400k) and clear audience favorites (Wildcard, Tollan Universe, The Beacon) add good concrete value. Ongoing interest in The Beacon is a nice organic follow-through.

What works well:

β€’ KPI delivery is clear and positive: YouTube views substantially exceeded targets; Twitch CCV and VOD views met or beat the bar. Residual performance (one video still ~400k views with solid watch time / AVD / APV) shows lasting awareness value.

β€’ Transparent and cooperative follow-up: The replies honestly explain data limitations (revv.gg shutdown, expired VODs) instead of inventing numbers. Thousands of link clicks and Twitch chat interactions provide reasonable qualitative support for engagement.

β€’ Financial clarity improved: Original 70/20/10 split was expanded with concrete examples (equipment, editors, living costs, giveaways). No unspent funds claimed.

β€’ Game-level insight: Useful audience vs personal ranking (Wildcard, Tollan Universe, The Beacon strongest; Blightfell added as personal favorite). Competitive showmatch and continued interest in The Beacon add qualitative depth.

What does not work well:

β€’ Limited verifiable evidence: No full content appendix with dates, stream-level stats, or complete links. Many VODs and the revv.gg dashboard are gone, so independent verification is hard.

β€’ Weak ecosystem conversion data: No reliable figures on wallet creation, game installs, Discord joins, on-chain activity, or partner analytics. Views and clicks are awareness metrics only; attribution to actual Arbitrum impact remains thin.

β€’ Financial granularity still high-level: Living expenses (majority) and giveaways lack itemised amounts or recipient counts. Production costs are described but not broken into exact line items.

β€’ Incomplete tracking recovery: Stream dates and per-game stream metrics cannot be reconstructed, reducing the ability to audit consistency or compare formats.

β€’ Residual value is real but narrow: Strong performance is concentrated in a few videos; broader sustained player growth or on-chain effects are not demonstrated.

Overall: Strong on awareness delivery and transparency; weaker on measurable ecosystem conversion and full auditability. Acceptable for a creator grant of this size, but future similar grants would benefit from mandatory, persistent tracking and more granular reporting from day one.​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​

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