Introducing our new nominated Council member: John Kennedy
John has been extremely active with in-person events supporting the Arbitrum ecosystem, mentoring two separate Hack Humanity events at Eth Denver and Eth CC. His mix of gaming, IaaS, and VC experience serve as a robust background for his Council role. We look forward to his contributions!
A bit more about him:
John, formerly Head of Product at AWS GameTech, left last year to launch SprintReview AI—an AI-driven performance management platform for software engineering teams. At AWS, John successfully pitched the CEO on transforming Amazon’s Lumberyard into a cutting-edge open-source 3D game engine. He secured a team of over 100 top game engine developers to build Open 3D Engine (o3de.org), a modular, extensible, and high-performance 3D engine featuring a new renderer, visual scripting tool, and physics engine. Additionally, John spearheaded the launch of several high-revenue AWS services, enabling game developers to seamlessly serve hundreds of millions of players with capabilities for streaming, multiplayer servers, and cloud storage.
As a Core Partner at Underscore VC, John has advised numerous early-stage startups on product development and go-to-market strategies. His executive experience spans multiple high-growth startups, including Platform.sh and Acquia. John continues to mentor Series A-C startups, sharing his expertise in scaling businesses.
This year, John co-facilitated Arbitrum’s two GovHack events in collaboration with Hack Humanity at EthDenver and EthCC. Each event drew over 200 participants and resulted in the creation of 48 new governance proposals.